The Latest

Crazy busy and MIA lately.  But I got my CTNx sketch submission in under the wire.
Sep 9, 2014 / 243 notes

Crazy busy and MIA lately.  But I got my CTNx sketch submission in under the wire.

Sketch to illustrate some upcoming shows for my band Penny Serenade.
Aug 30, 2014 / 200 notes

Sketch to illustrate some upcoming shows for my band Penny Serenade.

Aug 29, 2014 / 21 notes
#DragonCon this weekend!  Come see “Monkey Rag” screen on Sat at 11:30 am, and then come see me on “Animation Mastery” panel at 1pm.
Aug 28, 2014 / 87 notes

#DragonCon this weekend!  Come see “Monkey Rag” screen on Sat at 11:30 am, and then come see me on “Animation Mastery” panel at 1pm.

Bunny sketch
Aug 21, 2014 / 241 notes

Bunny sketch

Quick color sketch of Mystique. 
Aug 20, 2014 / 35 notes

Quick color sketch of Mystique. 

Aug 18, 2014 / 31 notes

Anonymous said: I can draw well, but I'm not very fast at it. I see a lot of artists out there able to knock something great out in a half hour at most, while I can struggle for days to get, say, a foot or a hand looking right. I know this is going to be a huge barrier stopping me from getting an art related career. Is there any way to overcome this, be able to draw things more or less on the first try and produce work faster?

I think the only way to learn to draw faster is to just draw more.  With repetition, you create a sort of mental library which you can pull from, and it will cut down on the time you spend experimenting.  Or you can exercise your quick-draw muscles by allotting just ten or five minutes to do a drawing.  Gesture drawing is really great for training yourself to get down all the most important information as quickly as possible.  Truth be told, I’m not very fast myself, especially when I’m attempting something unfamiliar.  I sit down to play with an idea or a new brush and easily spend a couple hours on it, and the worst part is that the time I spent never feels reflected in the final product.  But I’m working on it, and I hope you will too. :)

Sketch of #LaurenBacall
Aug 18, 2014 / 986 notes

Sketch of #LaurenBacall

Here’s Herb Klynn, another model sheet for #TheBoingHeardRoundTheWorld
Aug 18, 2014 / 67 notes

Here’s Herb Klynn, another model sheet for #TheBoingHeardRoundTheWorld

Thank you Robin Williams for giving me a lifetime of Happy Thoughts.
Aug 12, 2014 / 850 notes

Thank you Robin Williams for giving me a lifetime of Happy Thoughts.

Aug 11, 2014 / 33 notes
Last month I worked on a really neat project: a trailer for a delightful children’s book called Louise Loves Art, by Kelly Light.  I really loved the style of the characters (they have a very animated appeal), and did my best to stick to the original inking and coloring techniques Kelly used in the book.  Reality checks kept me from doing full animation, but I’m still pretty happy with how it turned out.  (In case anyone is interested, I animated on paper first, then inked and colored in Photoshop, then composited in After Effects.)
Louise Loves Art was also featured in USA Today, and author Kelly Light has some wonderful things to say about the genesis of the story and characters and the important of art in children’s’ lives.  Its a marvelous book and it deserves to be a hit.  I’m so happy to have been a part of it!  
Aug 5, 2014 / 28 notes

Anonymous said: I know that whenever you start any career, you have to start from the bottom of the ladder and work your way up. So, my question is, where do animators start on that ladder?

It all depends.  Animators can start as interns, as clean-up artists, assistants, or sometimes they can start animating right away.   Sometimes animators veer off into related work like character design or storyboarding.  It depends on the studio, how desperate they are for workers, and how strong the animator’s portfolio is.